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Download Extra Quality Heroes Might And Magic 6 PC Game 2011

Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing.

Download Heroes Might and Magic 6 PC Game 2011

The Heroes series is within the genre of turn-based strategy. The titular heroes are player characters who can recruit armies, move around the map, capture resources, and engage in combat. The heroes also incorporate some role-playing game elements; they possess a set of statistics that confer bonuses to an army, artifacts that enhance their powers, and knowledge of magical spells that can be used to attack enemies or produce strategic benefits. Also, heroes gain experience levels from battle, such that veteran heroes are significantly more powerful than inexperienced ones. Experienced heroes may persist through a campaign, but generally do not carry over between scenarios.

On a typical map, players begin a game with one town of a chosen alignment. The number of different alignments varies throughout the series, with the lowest count of four appearing initially in Heroes I and peaking at nine in the Heroes III expansion packs Armageddon's Blade. Each town alignment hosts a unique selection of creatures from which the player can build an army. Town alignment also determines other unique traits such as native hero classes, special bonuses or abilities, and leanings toward certain skills or kinds of magic.

Towns play a central role in the games since they are the primary source of income and new recruits. A typical objective in each game is to capture all enemy towns. Maps may also start with neutral towns, which do not send out heroes but may still be captured by any player. It is therefore possible, and common, to have more towns than players on a map. When captured, a town retains its alignment type, allowing the new owner to create a mixed army, although Heroes VI introduces the ability to change a town's alignment to the capturing player's. A player or team is eliminated when no towns or heroes are left under their control, or they do not control a town for seven consecutive days. Barring any special conditions, the last player or team remaining is the victor.

A side objective commonly appearing in the series is the acquisition of a powerful object called the "ultimate artifact" (Heroes I and II), grail (III and IV), or Tear of Asha (V, VI, and VII), buried somewhere on the map. In all games except Heroes VI, heroes visit special locations (called obelisks, or oracles in Heroes IV) to gradually reveal a map of the location of the artifact; in Heroes VI, a hero must instead collect four Fragments of the Moon Disc, which then causes the Tear of Asha to appear somewhere on the map. The ultimate artifact provides immense bonuses to the hero that carries it; the grail or Tear of Asha allows the hero to construct a special building in one of their towns that confers immense bonuses to the player.

Creatures in an army are represented by unit stacks, each of which consists of a single type of creature, in any quantity. A limited number of stacks are available to each army, varying by game. Players generally maneuver their stacks attempting to achieve the most favorable rate of attrition for themselves. The games also have an automatic combat option that allows the computer to make tactical choices for a player. Heroes participate in battle as well: passively by granting bonuses to their army, and actively by engaging in combat and casting spells. In most of the games, heroes do not act as units, and cannot be harmed. However, in Heroes IV they do act as regular units and can be "killed"; these dead heroes are transferred to the nearest town's dungeon where they can be freed if their team captures the town.

Might & Magic Heroes VI is a turn-based strategy video game for Microsoft Windows developed by Black Hole Entertainment and published by Ubisoft. Some patches and downloadable content were developed by Limbic Entertainment,[3][4] while the standalone expansion Shades of Darkness was developed by Virtuos.[5] It is the sixth installment in the Heroes of Might and Magic series, and was released on October 13, 2011, coinciding with the 25th anniversary of the Might and Magic franchise.[6] Heroes VI acts as a prequel to Heroes of Might and Magic V, occurring almost five centuries earlier, and is set in the fictional world of Ashan. The story follows the five heirs to the Griffin dynasty in their quests to repel a demon invasion and assist or impede Michael, a legendary Archangel general plotting to revive an ancient war.

As in previous Heroes of Might and Magic titles, the player can choose between single-player or multiplayer modes of play, and controls a number of heroes and towns associated with various factions, commanding armies of creatures between tactical overland exploration and a turn-based combat system to satisfy each scenario's victory conditions. Heroes VI alters some of the series' long-standing conventions, overhauling its chance-based skills system as well as removing the old "magic guild" spell system and replacing both with a hero-based "talents" tree. The game also reduced the number of resources from seven to four in its economics model,[7][8] and introduced new mechanics, including a points-based reputation system, army-less hero travel, and increased area control by faction-affiliated towns.[9]

The gameplay of Heroes VI mainly follows in the same vein taken by its predecessor, i.e. hero-based faction-affiliated development. As such, every faction has two types of heroes, every unit has an upgrade and turns affect combat as they affect the general gameplay. There are substantial changes, however, and these include the replacement of magic guilds by the creation of the spells/abilities wheel, in addition to the skills wheel. New affiliations called "Tears" or "Blood" appear and play a major role in hero development, notably influencing their skills. For instance, a "Tears" affiliated hero will have more defensive/beneficial buffs and his or her reputation will allow for more peaceful negotiations between potential enemies. A "Blood" affiliated hero, on the other hand, will profit from destructive/dark abilities and gain bonuses in adversary combat aimed to hurt the opponents.[2]

The player's possessions are still regrouped in "Kingdoms", though now they are not just an overview, but also a part of the map "owned" by that player. The presence of a town determines who owns the land itself. All forts, mines/deposits and occasional goods givers now automatically replenish the army and the wealth of this player even if another player's heroes "flag" them. This situation lasts as long as the player is the owner of this given town. Only a few buildings within the area still remain neutral to whoever visits them. The feature was reported as a big improvement of the gameplay since the previous games, as players no longer need to garrison their mines and dwellings located outside towns for protection, even though it was also criticized as being "too easy" by some older fans.

Heroes VI takes place on the continent of Thallan in the fictional world of Ashan, a setting developed by Ubisoft between 2004 and 2008 for use in all of its Might and Magic-related projects, starting with Heroes of Might and Magic V in 2006.[15] Ashan is populated by approximately eleven factions inspired by those appearing in previous Heroes games and real-life cultures, five of which are showcased in Heroes VI.[16] Many of those factions have deified dragons, with their worship system centralized around one or more dragon gods linked to the classical elements (however, some factions like Orcs and the Spider Cult of Necromancers, do not worship dragons, while the Wizards of the Seven Cities are alluded to be atheist and rather regard the dragons as some magical creation); the conflict between the followers of Elrath, the Dragon of Light, and Malassa, the Dragon of Darkness, provides the background for the events of the game.[17] Demon invaders periodically invade and terrorize Ashan during eclipses, which weaken the magical barrier trapping them in Sheogh, an otherworldly prison.[18] Heroes VI also re-introduces passing references to the Ancients, a super advanced society of beings which narratively connected previous worlds featured in the Might and Magic franchise.[19]

On May 24, 2011, it was announced that the alpha version of the game was complete and that the first public beta testing would start in June. On June 6, the date was confirmed as 28 June. The beta ran public for 6 or 7 weeks, after which the title went gold with a release date set for September 30, 2011. However, the date was changed to October 13 weeks prior in order to coincide with the 25th anniversary of the Might & Magic franchise. Multiple posters showing famous creatures' change from their first game up to this day and other promotional content were released as teasers.

On July 12, 2012, Ubisoft released a freemium downloadable add-on package for the game: Pirates of the Savage Sea. It corresponded to another patch release, which featured a lot of bug fixes and several new features, such as town screens (due to high fan demand). On September 27, 2012, another similar package was released in the same way, Danse Macabre. Both packages were developed by Limbic Entertainment.[21][22][23]

Rob King and Paul Romero, who were responsible for the sound design and music composition on all previous entries in the Heroes series and four of their sister role-playing video games, returned to work on the game alongside new composers Jason Graves and Rick Knight.[citation needed] The soundtrack consists of several new compositions and a "medley of iconic themes" from previous Might and Magic games, including Heroes of Might and Magic II, III and V, Dark Messiah of Might and Magic, Might & Magic: Clash of Heroes and Might and Magic VI: The Mandate of Heaven.[citation needed] The music of the Heroes series was featured at 2010's Video Games Live concert series in order to help promote the game, and Romero performed a smaller concert exclusive to Hungarian fans of the series in November 2011, shortly after Heroes VI's release.[24] 041b061a72


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